“Appreciate the Art”: Complicity and Collaboration in BioShock (2007) and The Evil Within 2 (2017)

Kelly Williams argues that both BioShock (2017) and The Evil Within 2 (2017) use the archetype of the mad artist and the mandate to “appreciate the art,” demanding complicity from players, who are forced to comply with a system created by their respective artists (the game developers), following a scripted plot progression, inhabiting a virtual world with prescribed limits, and using mechanics that are all designed by the developers.

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